The tiles use a 1 inch grid which is quite common in table top games. However, those who want a larger grid such as 1.5 inches for games such as Heroclix, should simply set their printer output to 150%.

To really enjoy these tiles, please mount them on posterboard or heavy card stock. This is best done by spraying the backs of them with Super 77 or some other photo mount glue spray. For best results, use a metal ruler and sharp hobby knife to cut them out.

 

24th Nov 2003  


An assembly tile for good guys. This outdoor tile makes a great dungeon entrance. Oh yeah: The broken sword is Conan's! ;) Don't step on the bug, paladins! Tile sponsored by www.atomixgames.com.

 

23th Nov 2003  


An assembly tile for bad guys. As a base I used original artwork from Bloodbowl which I quickly re-designed in my graphicsprogram. All copyrights are owned by GamesWorkshop... no credits to me this time! ;)

 

 

16th Oct 2003  


Here's the tile that adds another treasure chest to your dungeon. Is it trapped? Who else died here? Is there a creature inside the chest? Only you will know! I consider the columns as blocked areas, the stairs as normal terrain and the treasure chest as passable terrain which grants cover but allows line of sight (apply statue rules here). Optional rule: Commanders standing here get a bonus of +2 to their command range as they can better watch their surroundings from this higher position.


 

8th Oct 2003  


Someone suggested adding outdoor tiles. Arrows can't shoot through it. The tree will grant cover, blocks line of sight and is impassable. Arrows can't shot through it. Optional rule: Let wolves and hounds make a (will) save saving throw (DC 15) when passing by the tree. If they fail, they are compelled to stop and mark their territory :).
Tile sponsored by www.atomixgames.com.


 

8th Oct 2003  


I have been asked if I could make a gap tile only. Here it is! Now you can lay a long gap in the middle of your combat area. I am aware that 2 squares at the edge of the battlegrid will stay unused. Either ignore it or print out a 2 square wide tile of this gap tile here. Let the battle at the bridge begin! Tile sponsored by www.atomixgames.com.

 

6th Oct 2003  


Here's a log bridge over a chasm (Click picture to download PDF). I suggest you treat the whole log as difficult terrain. As long as you walk on top of it you need 2 movement points per square. There are small little black stains on the bark which help you figure out where the squares are on the tree. I changed the tiles decending into the darkness a little bit so once you lay gap tiles next to each other they will look properly. Tile sponsored by www.atomixgames.com.


 

6th Oct 2003  


My first tile (Click to download PDF). Great the hide archers and shoot around corners. Make sure you don't trap yourself with it at your assembly tile. Tile sponsored by www.atomixgames.com.


 

 

 
Dungeons & Dragons, Dungeons & Dragons Miniatures
and the Miniature Handbook are trademarks of Wizards of the Coast, USA.
I am not in any way affiliated with Wizards of the Coast.
©1999-2003 Matthias Schäfer, Germany. All Rights reserved.