|
| |
Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
Deathknell |
Angelfire |
|
|
|
|
|
02. Cleric of Dol Arrah (45pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Human)
|
|
|
|
|
Lvl/Save |
3 |
AC |
17 |
Spd |
4 |
HP |
20 |
|
Melee +5 (5)
|
|
Bluster (Until
1 of your creatures is elminated, this creature gets melee attack
+2 and melee damage +5) |
|
|
Lvl/Save |
8 |
AC |
20 |
Spd |
6 |
HP |
55 |
|
Melee +11/+6 (10 magic) |
|
CFX: followers whose names contain Fighter
or Soldier gain Fearless.
|
|
Aura of Protection from Evil (this
creature and adjacent allies get +2AC against evil creatures)
|
|
|
SPELLS
2nd - deific vengeance [][][] (Range 6; 10 Damage or 20 to undead;
DC 14); 3rd - augmented cure serious wounds [][] (touch; heal
30 hit points); 4th - dismissal [] (range 6; destroy target
outsider or target summoned creature with 50 or fewer hit points; DC20) |
|
|
Lvl/Save |
8 |
AC |
18 |
Spd |
4 |
HP |
40 |
|
Melee +6 (5)
|
| Ranged +10 (10 magic) |
|
Precise Shot
Slow Ranged Attack |
|
|
Lvl/Save |
8 |
AC |
19 |
Spd |
4 |
HP |
30 |
|
Melee +5 (5 magic) |
|
Magically Shielded (-4AC
when flanked)
Spell Immunity (magic missile) |
|
SPELLS
1st - lesser cold orb (unlimited uses) (range 6; 5 cold damage,
ignore SR)
magic weapon [] (touch; attack +1, ignore DR)
2nd - Bigby's slapping hand [][][] (sight; target creature
provokes AoO from all creatures that threaten its square; DC 20) |
|
|
05. Justice
Archon (32pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Outsider)
|
|
06. Mounted Paladin (96pts)
|
 |
|
|
 |
|
|
 |
|
Large (Mounted Humanoid-Human)
|
|
07. Spiker Champion (34pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Outsider)
|
|
|
|
Lvl/Save |
6 |
AC |
19 |
Spd |
F6 |
HP |
65 |
|
Melee +10/+5 (10
magic or Justice Strike) |
|
CFX: followers with
Fearless gain melee damage +5. |
|
Flight
Bold (has Fealess when under command)
DR 5
Immune Electricity
Justice Strike (Deals damage equal to the printed damage
of the target's first melee attack) |
|
|
Lvl/Save |
14 |
AC |
25 |
Spd |
8 |
HP |
80 |
|
Melee +21/+16 (20
magic) |
|
Fearless
Lay on Hands [] (replace attacks; touch; heal
20)
Mounted Melee Attack (this creature
moves at double speed and can make a single melee
attack at any point during its move)
Powerful Charge (melee damage +20
when charging)
Smite Evil +10 [][][]
Turn Undead 5 [] |
|
|
Lvl/Save |
6 |
AC |
22 |
Spd |
4 |
HP |
55 |
|
Melee +11/+6 (10
magic) |
|
Resist 5 Acid
Spiker Barbs (whenever
an enemy misses this creature with a melee attack,
that enemy takes 5 magic damage) |
|
|
Lvl/Save |
10 |
AC |
22 |
Spd |
6 |
HP |
120 |
|
Melee +15/+10 (20) |
| Ranged +11 (20 + Rubble) [][] |
|
Precise
Shot
Rubble (choose 1 square in targets space; that square becomes
difficult terrain for rest of game)
Melee Reach 2 |
|
|
|
10. Trumpet Archon (128pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Outsider)
|
|
11. Ulmo Lightbringer (77pts)
|
 |
|
|
 |
|
|
 |
|
Small (Humanoid-Halfling)
|
|
12. Village Priest (21pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Human)
|
|
|
Lvl/Save |
12 |
AC |
22 |
Spd |
F8 |
HP |
70 |
|
Melee +19 (25 magic
+5 fire) |
|
CFX: followers with
Fearless gain melee damage +5. |
|
Flight
Discorporating Dive (if this creature charges and damages an
evil outsider, destroy that creature; DC17)
DR 5
Fearless
Immune Electricity
Melee Reach 2
Spell Resistance |
|
|
Lvl/Save |
12 |
AC |
22 |
Spd |
F8 |
HP |
125 |
|
Melee +21/+16 (20
magic) |
|
Flight
DR 5
Herald (Your warband's commander effects affects
followers within line of sight instead of 6 squares)
Immune Electricity
Spell Resistance
Trumpet's Peal [] (replace attacks; each wounded evil
creature makes a morale save) |
|
|
Lvl/Save |
13 |
AC |
25 |
Spd |
8 |
HP |
70 |
|
Melee +18/+18/+13
(5 magic) |
Ranged +19/+14 (5
magic) |
|
Unique
Deflect Arrows
Evade Damage
Melee Sneak Attack +15
Mobility
Stunning Attack [][] |
|
|
Lvl/Save |
3 |
AC |
15 |
Spd |
4 |
HP |
25 |
|
Melee +11/+6 (10
magic) |
|
CFX: followers whose
names contain Guard or Militia get attack +4 and Save +4. |
|
Turn Undead 3
[] |
|
SPELLS
1st - bless []; magic weapon [] (touch; gain +1 to
attack and ignore DR); 2nd - cure moderate wounds [] (touch;
heal 10 hit points) |
|
|
|
|
 |
|
|
 |
|
|
 |
|
Large (Humanoid-Shapechanger)
|
|
|
15. Celestial Pegasus (32pts)
|
 |
|
|
 |
|
|
 |
|
Large (Magical Beast)
|
|
16. Divine Crusader of Corellon (79pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Elf)
|
|
|
Lvl/Save |
7 |
AC |
17 |
Spd |
6 |
HP |
60 |
|
Melee +13/+9 (15/10)
|
|
DR 5
Melee Reach 2 |
|
|
Lvl/Save |
10 |
AC |
20 |
Spd |
F8 |
HP |
75 |
|
Melee +8/+3 (10 magic) |
|
Independant
Flight
Blindsight
Conceal 6
Quick Cast [] (can cast 1 spell as a swift action)
Spell Penetration (roll twice
to overcome SR)
Spell Resistance |
|
SPELLS
3rd - empowered magic missile [unlimited] (sight; 15 damage);
4th - dimension door [][] (sight; place this creature on any
legal space it can see); empowered melf's acid arrow [][] (sight;
20 acid damage, ignore SR); 7th - Banishment [] (range 6; destroy
target outsider or summoned creature with 75 or fewer hp; DC20); Mordenkainen's
Sword [][] (range 6, 15 magic damage whenever target creature activates,
can be cast multiple times on same creature.
|
|
|
Lvl/Save |
8 |
AC |
15 |
Spd |
F10 |
HP |
75 |
|
Melee +11/+11 (10
magic)
|
|
Flight
DR 5
Resist 10 Acid, Cold, Electricity
Smite Evil +10 [] (Melee damage +10 against
evil creatures)
Spell Resistance |
|
|
Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
85 |
|
Melee +20/+15 (15
magic) |
|
Flight
Tactics |
|
|
Spells
1st - magic weapon [][] (touch; attack +1, ignore DR); 2nd - spiritual
hammer [][] (sight; melee attack at +5 against target creature whenever
it activates, 5 magic damage) |
|
|
|
18. Elf Swashbuckler (21pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Elf)
|
|
19. Ghaele Eladrin (124pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Outsider)
|
|
20. Large Air Elemental (29pts)
|
 |
|
|
 |
|
|
 |
|
Large (Elemental)
|
|
|
Lvl/Save |
7 |
AC |
17 |
Spd |
F8 |
HP |
45 |
|
Melee +11 (15) |
|
Flight
Conceal 11
Fire Foe (+5 vs immune fire creatures)
Immune Acid
Melee Reach 2
Whirlwind Attack (if move no more than 1 square can
attack all enemies within reach)
|
|
|
Lvl/Save |
7 |
AC |
18 |
Spd |
7 |
HP |
45 |
|
Melee +13/+8 (5 magic) |
|
Independent
Acrobatic Charge (can charge through allies
and terrain that slows movement)
Mobility
Seize the Initiative (on its turn, this
creature gets melee damage +5 whenever it is the first
to activate in a round) |
|
|
Lvl/Save |
10 |
AC |
22 |
Spd |
F12 |
HP |
65 |
|
Melee +21/+16 (20
magic) |
Ranged +11/+11 (15
magic) |
|
CFX: Whenever a follower's
attack roll is a natural 19 or 20, that follower can activate
1 extra time this round. |
|
Flight
Blindsight
DR 5
Gaze Attack (replaces attacks; range 6;
morale save)
Immune Electricity
Improved Initiative 8 (Commande
rating counts as 8 for initiative checks)
Resist 10 Cold, Fire
Spell Resistance |
|
SPELLS
3rd - legion's magic weapon [] (your warband; attack +1, ignore
DR); 6th - empowered cure critical wounds [] (touch; heal 50
hp)
|
|
|
Lvl/Save |
8 |
AC |
18 |
Spd |
F10 |
HP |
60 |
|
Melee +12 (10) |
|
Requires Commander
Flight
DR 5 (Takes 5 less damage from nonmagical
melee and ranged attacks)
Incited (Each round, this creature
must activate before any nonincited creatures
in its warband)
Melee Reach 2
Whirlwind Attack (On its turn,
if this creature moves no more than 1 square,
it can make a separate melee attack against each
enemy within its Melee Reach)
|
|
|
21. Large Copper Dragon (65pts)
|
 |
|
|
 |
|
|
 |
|
Large (Dragon)
|
|
22. Longstrider Ranger (34pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Shapechanger)
|
|
|
|
 |
|
|
 |
|
|
 |
|
Medium (Monstrous Humanoid)
|
|
24. Talenta Halfling (17pts)
|
 |
|
|
 |
|
|
 |
|
Small (Humanoid-Halfling)
|
|
|
Lvl/Save |
10 |
AC |
20 |
Spd |
F9 |
HP |
95 |
|
Melee +15/+10/+10
(5) |
|
Flight
Breath Weapon [] (Replaces attacks; line; 15 Acid dmg; DC 17)
Cunning Attack (Melee dmg +5
against enemies that have not activated this
round)
Immune Acid
Initiative Booster +3 (+3 to
your initiative checks) |
|
|
Lvl/Save |
8 |
AC |
16 |
Spd |
12 |
HP |
80 |
|
Melee +13/+13 (10
magic) |
|
Death Strike
Evil Outsider Foe (damage +5 against evil
outsiders)
|
|
|
Lvl/Save |
7 |
AC |
18 |
Spd |
6 |
HP |
50 |
|
Melee +10/+5 (10
+ 5 fire) |
|
Death Burst (35 fire
damage; DC15)
Double Damage from Cold
Immune Fire, Poison
Spell Resistance |
|
|
Spells
4th - empowered scorching ray [unlimited] (range 6; 20 fire
damage) |
|
|
Lvl/Save |
4 |
AC |
16 |
Spd |
7 |
HP |
40 |
|
Melee +10 (10 magic) |
Ranged +8, range
6 (5) |
|
Hide
Melee Sneak Attack +5
Ranged Sneak Attack +5
|
|
|
|
26. Thri-Kreen Barbarian (55pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Monstrous Humanoid;Thri-Kreen)
|
|
|
|
|
 |
|
|
 |
|
|
 |
|
Large (Humanoid-Shapechanger)
|
|
|
Lvl/Save |
6 |
AC |
19 |
Spd |
4 |
HP |
35 |
|
Melee +8 (5) |
Ranged +6 (5 + Sleep
Poison) |
|
DR 5
Hide
Melee Sneak Attack +10
Sleep Poison (Sleep; DC 16) |
|
|
Lvl/Save |
8 |
AC |
16 |
Spd |
10 |
HP |
95 |
|
Melee +10/+10/+10
(15) |
|
Deflect Arrows (+4
AC against ranged attacks)
Disruptive (until this creature
makes a melee attack, you cannot add Commander
ratings to your intiative checks)
Immune Sleep
Paralyzing Bite (replaces
attacks; touch; paralysis; DC17) |
|
|
Lvl/Save |
6 |
AC |
12 |
Spd |
6 |
HP |
25 |
|
Melee +2 (5) |
|
Acid Wand (replaces
attacks; sight; 10 acid damage)
Fire Wand (replaces attacks; range
6; 15 fire damage; spell resistance applies)
Dual Wand (this creature can use
both wands if it does not move) |
|
|
Spells
1st - magic weapon [][] (touch; attack +1, ignore DR); 2nd - blur [][]
(touch; conceal 6) |
|
|
Lvl/Save |
7 |
AC |
16 |
Spd |
8 |
HP |
50 |
|
Melee +11/+6 (10) |
|
DR 5
Hunter +5 (Melee Damage +5 unless more
than 1 enemy is adjacent) |
|
|
29. Wild Elf Raider (6pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Elf)
|
|
|
31. Dwarf Mercenary (9pts)
|
 |
|
|
 |
|
|
 |
|
|
|
32. Blackscale Lizardfolk (16pts)
|
 |
|
|
 |
|
|
 |
|
Large
(Monstrous Humanoid; Lizardfolk-Reptilian)
|
|
|
Lvl/Save |
1 |
AC |
12 |
Spd |
9 |
HP |
15 |
|
Melee +5 (10) |
|
Bold (Has
Fearless when under command) |
|
|
Lvl/Save |
1 |
AC |
15 |
Spd |
8 |
HP |
5 |
|
Melee +1 (5) |
|
Powerful
Charge +5 |
|
|
Lvl/Save |
6 |
AC |
21 |
Spd |
4 |
HP |
20 |
|
Melee +4 (10) |
|
|
|
Lvl/Save |
4 |
AC |
16 |
Spd |
8 |
HP |
25 |
|
Melee +7/+5 (15/5) |
|
Disruptive (until this creature makes a
melee attack, you cannot add Commander ratings to your initiative
rolls)
Immune Dragon Breath Weapons
Melee Reach 2
|
|
|
|
34. Scorpion Clan Drow Fighter (33pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Drow)
|
|
|
|
|
Lvl/Save |
7 |
AC |
19 |
Spd |
6 |
HP |
50 |
|
Melee +11/+9 (15/5) |
|
Not Subject to Commander Effects
Chaotic Damage +5 (this round, if you
won initiative, this creature gets melee damage +5)
Chaotic Regeneration 10 (this
round, if you lost initiative, this creature
heals 10 hp at the start of its turn)
Immune Sonic
Implant Egg [] (Melee damage
+20 against spellcasters)
Melee Reach 2
|
|
|
Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
45 |
|
Melee +9 (10) |
Ranged +9, range
6 (10) |
|
| CFX: Followers gain Precise Shot and
get damage 5 when making attacks with range 6. |
|
Precise Shot (Whenever
this creature shoots into melee, the defender doesn't get
the AC bonus)
Spell Resistance (May ignore
spells unless the caster rolls 11+)
|
|
|
Lvl/Save |
10 |
AC |
23 |
Spd |
6 |
HP |
125 |
|
Melee +18 (15) |
|
Barb Shield 5 (whenever
an enemy hits this creature with a melee attack, that enemy takes
5 damage)
DR 5
Frightful Impale [] (an enemy hit
by this creature's melee attack makes a morale save)
Immune Fire, Poison
Resist 10 Acid, Cold
Spell Resistance |
|
SPELLS
3rd - hold person (unlimited uses) (sight; Paralysis; humanoids
only; DC16)
|
|
|
Lvl/Save |
8 |
AC |
20 |
Spd |
6 |
HP |
50 |
|
Melee +9/+9/+9/+9
(10) |
|
DR 5
Immune Cold
Melee Reach 4 |
|
|
|
|
|
40. Flamebrother Salamander (11pts)
|
 |
|
|
 |
|
|
 |
|
Small (Outsider)
|
|
|
Lvl/Save |
9 |
AC |
21 |
Spd |
8 |
HP |
85 |
|
Melee +10/+10 (10
+ 5 cold) |
|
Requires
Commander
Breath Weapon [] (replaces attacks;
cone; 20 cold damage; DC19)
Death Burst (20 cold damage, DC19)
Double Damage from Fire
DR 5
Immune Cold
Melee Reach 2 |
|
|
Lvl/Save |
6 |
AC |
16 |
Spd |
6 |
HP |
40 |
|
Melee +8 (10) |
|
Blink Out (on its
turn, this creature gains incorpreal)
Conceal 11
Fearless
Immune Cold |
|
SPELLS
1st - magic missle [][] (sight; 5 damage)
|
|
|
Lvl/Save |
10 |
AC |
19 |
Spd |
F6 |
HP |
65 |
|
Melee +16/+11 (15
+ 5 Fire) |
|
Flight
Double Damage from Cold
Immune Fire
Melee Reach 2 |
|
SPELLS
1st - produce flame [][] (sight or touch; 10 fire damage);
2nd - scorching ray [][] (range 6; 15 fire damage)
|
|
|
Lvl/Save |
4 |
AC |
19 |
Spd |
4 |
HP |
25 |
|
Melee +6 (5 + 5 Fire) |
|
Double Damage From Cold
Hide
Immune Fire
|
|
|
41. Ghostly Consort (35pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Undead)
|
|
42. Hobgoblin Impaler (9pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Goblinoid-Hobgoblin)
|
|
|
44. Kobold Soldier (6pts)
|
 |
|
|
 |
|
|
 |
|
Small (Kobold-Reptilian)
|
|
|
Lvl/Save |
5 |
AC |
20 |
Spd |
F6 |
HP |
35 |
|
Melee +4 (5) |
|
Flight
Incorporeal
Fearless
Gase Attack (range 6; 15 damage to living only; DC17)
Hide
Possession (replace attacks; touch; living target
deals damage to itself with choice of one melee attack; DC20) |
|
|
Lvl/Save |
2 |
AC |
22 |
Spd |
4 |
HP |
15 |
|
Melee +4 (5) |
|
Melee Sneak
Attack +5
Mobility (+4 AC vs AoO) |
|
|
Lvl/Save |
3 |
AC |
20 |
Spd |
F6 |
HP |
15 |
|
Melee +7 (5 + Debilitating
Poison) |
|
Flight
Conceal 11
Debilitating Poison (attack -2, -2 AC;
DC 13)
DR 5
Respawn (at the end of a
turn in which this creature is eliminated,
place 1 Imp on your assembly tile; that Imp
cannot activate this round)
Tiny Reach (Can't make AoO) |
|
|
Lvl/Save |
2 |
AC |
20 |
Spd |
4 |
HP |
15 |
|
Melee +5 (5 magic)
|
|
Hard of
Hearing (only a commander within 6 squares can
rally this creature) |
|
|
45. Mina Dark Cleric (55pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Humanoid-Human)
|
|
|
|
48. Steel Predator (94pts)
|
 |
|
|
 |
|
|
 |
|
Large (Outsider)
|
|
|
Lvl/Save |
8 |
AC |
21 |
Spd |
4 |
HP |
65 |
|
Melee +11/+6 (10
magic + Death Kiss) |
|
CFX: Followers gain
melee attack +4 and damage +5 against enemies affected by bestow
curse . Warband Building: CE Dragons are legal in your warband. |
|
Unique
Death Kiss (Whenever Mina's melee attack
destroys a living enemy, replace it with an Undead creature
under your control with cost 5 or less, and Mina heals
5 hp) |
|
SPELLS
3rd - death kiss [][][] (sight; attack -4, save -4; DC
15 ); 4th - castigate [][] (radius 2, centered on caster;
10 damage to other creatures, or 20 damage to CG creatures, can cast
while adjacent to enemy; DC 16)
|
|
|
Lvl/Save |
5 |
AC |
18 |
Spd |
F8 |
HP |
35 |
|
Melee +7 (20) |
|
CFX: Followers gain
melee attack +2 vs non-commanders. |
|
Flight
Conceal 11
Melee Reach 2
Regeneration 5
Spell Resistance
|
|
SPELLS
1st - charm person [] (range 6; confusion end targets next
turn; DC 14); sleep [] (radius 4, sleep; DC 14); 5th - Cone
of Cold [] (cone; 30 cold damage; DC18)
|
|
|
Lvl/Save |
9 |
AC |
21 |
Spd |
4 |
HP |
80 |
|
Melee +16/+11 (15
magic) |
|
CFX: Each turn,
each follower gets melee attack +3 until it moves. |
|
Cleave
Chaos Foe (Damage +5 against chaotic creatures)
Minions (Up to 2 creatures of
any faction, with total cost 15 or less, whose
name contains orc)
Resist 5 Cold, Fire
|
|
|
Lvl/Save |
10 |
AC |
23 |
Spd |
10 |
HP |
100 |
|
Melee +18/+16 (15
magic / 10 magic) |
|
Arrogant (Commander
ratings don't add to morale saves)
Blindsight
Immune Electricity, Sonic
Pounce
Resist 20 Cold, Fire
Roar [] (Swift; cone; 40 Sonic damage;
DC 20) |
|
|
|
50. Skeletal Archer (5pts)
|
 |
|
|
 |
|
|
 |
|
Medium (Undead)
|
|
51. Abyssal Skulker (7pts)
|
 |
|
|
 |
|
|
 |
|
|
|
52. Bugbear Champion of Erythnul (34pts)
|
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Medium (Humanoid-Bugbear, Goblinoid)
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Lvl/Save |
1 |
AC |
12 |
Spd |
F4 |
HP |
5 |
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Melee +3 (5) |
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Flight
Immune Paralysis
Vargouille's Shriek (replaces attacks;
paralysis; all creatures within 6 squares; DC12) |
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Lvl/Save |
1 |
AC |
13 |
Spd |
6 |
HP |
5 |
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Melee +1 (5) |
Ranged +1 (5) |
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Lvl/Save |
2 |
AC |
15 |
Spd |
8 |
HP |
10 |
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Melee +5 (5) |
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Hide
Wandering Monster (sets up on a random feature tile instead
of your assembly tile) |
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Lvl/Save |
5 |
AC |
20 |
Spd |
6 |
HP |
40 |
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Melee +8 (10 magic) |
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CFX: After 2 or
more enemy creatures have been eliminated, followers get melee
damage +5. |
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SORCEROR SPELLS
1st - [][][][] lesser frighten (range 6; target creature
with 30 or fewer hp makes a morale save); magic weapon (touch;
attack +1, ignore DR)
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53. Feral Minotaur (32pts)
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Large (Monstrous Humanoid)
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54. Fiendish Dire Wolverine (29pts)
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Large (Magical Beast)
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Lvl/Save |
6 |
AC |
14 |
Spd |
8 |
HP |
50 |
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Melee +11/+11 (15) |
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Disruptive (until
this creature makes a melee attack, you cannot add Commander
ratings to your initiative rolls)
Melee reach 2
Pounce
Powerful Charge +10
Regeneration 5
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
55 |
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Melee +10/+10 (10
magic) |
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DR 5
Fearless
Furious Spirit (until it makes a melee attack, this
creature takes 5 damage at the end of its turn)
Spell Resistance
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Lvl/Save |
10 |
AC |
21 |
Spd |
6 |
HP |
140 |
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Melee +11/+6 (20/10) |
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CFX: Frenzied Devotion
(followers get melee attack +2 until a creature you activate
this round does not make a melee attack). |
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Demonmaster
10 (as Beastmaster, but evil Outsiders only)
Immune Electricity, Poison
Melee Reach 2
Resist 10 Acid, Cold, Fire
Spell Resistance
Stench |
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Lvl/Save |
2 |
AC |
17 |
Spd |
6 |
HP |
10 |
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Melee +4 (5) |
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Double Damage from
Cold
DR 5
Fiery Aura 5 (adjacent creatures
take 5 Fire damage when activating)
Immune Fire |
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Medium (Monstrous Humanoid-Reptilian)
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58. Orc Wolf Shaman (47pts)
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Medium (Humanoid-Orc)
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59. Troll Slasher (28pts)
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Lvl/Save |
3 |
AC |
16 |
Spd |
4 |
HP |
15 |
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Melee +4/-1 (5) |
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Lvl/Save |
7 |
AC |
12 |
Spd |
8 |
HP |
75 |
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Melee +7 (15) |
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CFX: Animal and Magical
Beast followers gain Hunter +5 (Melee damage +5 unless more
than one enemy is adjacent). |
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Beastmaster
8
Chastise Spirits [] (Replaces
attacks: Elemental, Fey, and Incorporeal creatures
within 6 squares take 25 damage; DC 19)
Cleave |
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SORCEROR SPELLS
2nd - [][] hold animal (sight; Paralysis, Animals and Magical
Beasts only; DC 14); 3rd - [] call lightning (sight; 20 electricity
damage, ignore spell resistance; DC 15, 20 electricity damage whenever
target creature activates until its save succeeds)
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Lvl/Save |
6 |
AC |
16 |
Spd |
6 |
HP |
65 |
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Melee +9/+9 (10) |
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Bloodthirsty (when
attacking, this creature cannot choose a non-wounded creature
as a target if a wounded creature is adjacent)
Double Damage from Fire
Melee Reach 2
Regeneration 5 (this creature heals 5 hp at the start of its
turn)
Rend +15 (if this creature
hits 1 enemy with both melee attacks on the
same turn, damage +15 to the second attack) |
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Lvl/Save |
4 |
AC |
14 |
Spd |
4 |
HP |
45 |
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Melee +8 (10 + Pain) |
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Blindsight
Pain 10 (10 damage; DC 18)
Resist 10 Fire |
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