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Harbinger |
Dragoneye |
Archfiends |
Giants of Legend |
Aberrations |
Deathknell |
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Underdark |
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01. Battle Plate Marshal (43pts)
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Medium (Humanoid Human)
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02. Dwarf Ancestor (49pts)
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Large (Outsider, Dwarf)
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03. Earth Shugenja (17pts)
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Medium (Humanoid Human)
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04. Githzerai Monk (34pts)
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Medium (Outsider)
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Lvl/Save |
12 |
AC |
22 |
Spd |
4 |
HP |
60 |
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Melee +10/+5 (10 magic)
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CFX: Followers gain Retaliate +5 (melee damage +5 against enemies that have activated this round) |
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Cleave
Grant Dwarves Move Action []
Orc Foe (+5 damage vs orcs)
Retaliate +5 |
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Lvl/Save |
10 |
AC |
22 |
Spd |
4 |
HP |
70 |
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Melee +11 (20 magic)
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Blink out []
Cleave
Dwarf Ancestor Spirit (if your warband contains 1 or more dwarf commanders, treat dwarf followers as always being within 6 squares of those commanders)
Melee Reach 2 |
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Lvl/Save |
5 |
AC |
15 |
Spd |
6 |
HP |
35 |
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Melee +1 (5)
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SORCEROR SPELLS
1st - [][][] magic weapon (touch;
attack +1, ignore DR); 2nd - [][][] bull's strength (touch;
target creature with cost 16 or less gets melee damage +5); Cure Moderate Wounds (touch; heal 10hp) |
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Lvl/Save |
9 |
AC |
25 |
Spd |
10 |
HP |
55 |
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Melee +9/+9 (10 magic)
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Stunning Attack [][][] (DC 18)
Unavoidable Strike (This creature's next melee attack roll is a natural 20) |
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05. Gold Dwarf Soldier (17pts)
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Medium (Humanoid Dwarf)
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06. Half-Orc Paladin (48pts)
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Medium (Humanoid Orc)
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07. Lantern Bearer (12pts)
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Medium (Humanoid Human)
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08. Loyal Earth Elemental (34pts)
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Large (Elemental)
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Lvl/Save |
8 |
AC |
21 |
Spd |
4 |
HP |
40 |
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Melee +8 (15 magic)
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Lvl/Save |
10 |
AC |
21 |
Spd |
4 |
HP |
70 |
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Melee +13/+8 (10 magic)
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CFX: Followers get melee damage +5 against enemies of level 7 or higher. |
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Fearless
Lay on Hands 20 []
Smite +5 [][]
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Lvl/Save |
4 |
AC |
19 |
Spd |
4 |
HP |
30 |
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Melee +4 (5)
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Illuminator
Mystic Light (evil creatures within 6 squares get attack -2)
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Lvl/Save |
8 |
AC |
18 |
Spd |
4 |
HP |
70 |
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Melee +12/+12 (15)
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Burrow 4
Earthbound (Attack -4 against creatures with Flight)
DR5
Requires Commander
Cleave
Melee Reach 2
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10. Medium Silver Dragon (52pts)
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Medium (Dragon)
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12. Slayer of Domiel (46pts)
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Medium (Humanoid Human)
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Lvl/Save |
10 |
AC |
25 |
Spd |
6 |
HP |
75 |
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Melee +20 (20 + 10 sonic)
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Blind Sight
DR5
Fearless
Melee Reach 2
Single Minded (on this creaturse turn, this creature cannot move or attack a noncommander if an enemy commander is within its melee reach)
Spell Resistance |
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5th - mass inflict light wounds [] (range 6; radius 2; 10 negative damage; DC16) |
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Lvl/Save |
10 |
AC |
19 |
Spd |
F7 |
HP |
85 |
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Melee +11/+8/+8 (10/5/5)
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Breath Weapon [] (replaces attacks; cone; 20 cold damage; DC17)
Breath Weapon [] (replaces attacks; cone paralysis; DC17)
Double Damage from Fire
Immune acid, cold
Morale Booster (your warband gets morale save +2)
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Lvl/Save |
3 |
AC |
18 |
Spd |
4 |
HP |
25 |
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Melee +6 (10)
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Melee Reach 2
Set Against Charge 10 (enemies that charge take 10 damage after charge movement, but before making their melee attack)
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Lvl/Save |
12 |
AC |
20 |
Spd |
6 |
HP |
65 |
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Melee +10/+10 (10 magic / 5 magic)
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Conceal 6
Evade Damage (if this creature successfully saves against a damaging spell or special ability, it takes no damage)
Evil Foe +5 (damage +5 against evil enemies)
Hide
Marked Target (The first enemy this creature destroys is worth double victory points)
Melee Sneak Attack +10
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13. Aspect of Kord (65pts/208pts)
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Large (Outsider)
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14. Dromite Wilder (39pts)
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Small (Monstrous Humanoid, Dromite)
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16. Elminster of Shadowdale (100pts/269pts)
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Medium (Humanoid - Human)
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Lvl/Save |
10 |
AC |
19 |
Spd |
10 |
HP |
90 |
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Melee +18 (30 magic)
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Aggression +10 (On its
turn, this creature gets damage +10 whenever it is the first
to activate in a round)
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Lvl/Save |
6 |
AC |
20 |
Spd |
8 |
HP |
40 |
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Melee +6 (5 magic)
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Blind Fight
Cold Ray [] (replaces attack; range 6; 15 cold)
Resist Cold 5
Wild Surge (When this creature uses electricity surge, you may roll 1d20 for damage; 1-5 no damage; 6-10 normal damage; 11-20, double damage) |
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18pp - concealing amorphia 3pp (self; gain conceal 6); electricity burst 6pp (self; All other creatures within 4 squares take 20 electricty damage; DC17)
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Lvl/Save |
5 |
AC |
17 |
Spd |
6 |
HP |
35 |
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Melee +7 (5)
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Ranged +11/+11 (5 magic) |
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Lvl/Save |
12 |
AC |
18 |
Spd |
6 |
HP |
90 |
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Melee +13/+8 (10 magic)
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CFX: Followers
and Commanders in your warband gain Spell Focus 2 (Whenever this
creature casts a spell, the DC is +2 over printed number) Warband
Building: LG commanders are legal in your warband. |
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Unique
Mastery of Spell Casting: This creature may cast 1 of each spell
from any spellcaster in your starting warband with cost less than its
own; if multiple casters have the same spell, it can be cast once per
caster (does not apply to psionics)
Quick cast []
Silver Fire [] (Replaces attacks: line 12; 20 damage)
Spell Focus 2
Spell Penetration |
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2nd - scorching
ray [][] (range 6; 15 fire damage); 7th - mystra's
curse [][] (sight; roll twice for each of target creatur's
rolls and take the lower result; DC 19) |
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18. Half-Ogre Barbarian (25pts)
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Large (Giant)
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19. Halfling Sneak (5pts)
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Small (Humanoid, Halfling)
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20. Nentyar Hunter (47pts)
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Medium (Plant - Volodni)
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Lvl/Save |
9 |
AC |
18 |
Spd |
8 |
HP |
80 |
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Melee +16/+11 (10/5)
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Unique
Devoted (if this creature sets up adjacent to Drizzt
at the start of a skirmish, it has Fearless for that skirmish)
Hide
Pounce (This creature can use
all its melee attacks when charging).
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Lvl/Save |
5 |
AC |
14 |
Spd |
8 |
HP |
65 |
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Melee +12 (20)
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Melee Reach 2 |
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Lvl/Save |
1 |
AC |
16 |
Spd |
5 |
HP |
10 |
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Melee +2 (5 damage)
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Ranged +5, range 6 (5) |
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Melee Sneak Attack +5 |
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Lvl/Save |
8 |
AC |
17 |
Spd |
8 |
HP |
70 |
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Melee +9 (5)
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Ranged +10/+10 (5 magic + 5 cold) |
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CFX: If this creature makes both its ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target. |
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Blind Fight
Conceal 6
Orc Foe +5
Resist 5 cold |
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1st - true strike [][][] (self; next attack +20 and automatically succeeds against conceal); 3rd - greenfire [] (sight; radius 2; 10 acid damage; DC15) |
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21. Rikka, Angelic Avenger (31pts/143pts)
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Medium (Outsider)
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23. Spirit Folk Fighter (19pts)
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Medium (Fey)
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24. Wizard Tactician (27pts)
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Medium (Humanoid, Human)
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Lvl/Save |
5 |
AC |
16 |
Spd |
F8 |
HP |
75 |
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Melee +15 (20 magic)
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Unique
DR5
Flight
Spell Resistance
Resist 10 acid, cold, electricity
Waylay (This creature starts off the battle grid; before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use this only once per skirmish) |
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2nd - [] cure serious wounds (touch; heal 20hp) |
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Lvl/Save |
5 |
AC |
16 |
Spd |
8 |
HP |
20 |
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Melee +2 (5)
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Ranged +3 (5) |
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Countersong
DR5
Mobility
Pipes [] (+4 to your initiative this round; use before rolling) |
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Lvl/Save |
4 |
AC |
17 |
Spd |
7 |
HP |
40 |
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Melee +7 (10 magic)
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Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster) |
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
30 |
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Melee +1 (5)
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Conceal 6
Perfect Targeting (This creatures spells can target
any enemy or ally within range and line of sight) |
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1st - [][][] lesser orb of cold (range 6; 5 cold
damage ignore spell resistance); 2nd
- [][] bigby's
slapping hand (sight; target
creature provokes attacks of opportunity from all creatures
that threaten its square; DC20); 3rd - [] empowered magic
missile (sight; 15 magic damage)
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27. Mercenary Sergeant (23pts)
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Medium (Humanoid, Human)
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Lvl/Save |
10 |
AC |
23 |
Spd |
4 |
HP |
110 |
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Melee +21 (25)
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Requires Commander
DR5
Fearless
Immune Fire
Melee Reach 2
Spell Resist All
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Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
80 |
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Melee +17/+12 (15 magic)
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Flight
Immune Paralysis
Melee Rach 2
Smite Chaos +10 [] |
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Lvl/Save |
4 |
AC |
20 |
Spd |
4 |
HP |
40 |
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Melee +8 (10 magic)
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Willing to Follow |
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CFX: followers who are also under the command by a different commander get melee attack +2
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Lvl/Save |
7 |
AC |
21 |
Spd |
4 |
HP |
50 |
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Melee +8/+6/+6 (20/5/5)
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Burrow 4
Earthbound (Attack -4 against creatures with Flight)
Immune cold, fire, flanking
Resist electricity 10
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29. Monitor Lizard (6pts)
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Medium (Animal)
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31. Xen'drik Champion (44pts)
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Medium (Humanoid, Drow)
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32. Artemis Entreri (89pts/215pts)
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Medium (Humanoid, Human)
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Lvl/Save |
3 |
AC |
15 |
Spd |
6 |
HP |
20 |
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Melee +3 (5)
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Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with beastmaster) |
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Lvl/Save |
3 |
AC |
18 |
Spd |
4 |
HP |
30 |
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Melee +5 (10 + 5 acid)
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Burrow 4
Enraged Acid Spirit [] (only when wounded, replaces attacks; line 12; 10 acid damage; DC14)
Feast (when it reduces a living enem to 0hps with a mlee attack, this creature makes a morale save)
Wandering Monster
Natural Soul (Melee attack +2 and melee damage +5 when under
command by a commander with Beastmaster)
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Lvl/Save |
9 |
AC |
20 |
Spd |
8 |
HP |
45 |
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Melee +13/+8 (5 magic)
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Ranged +14/+9 (5 magic) |
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Conceal 6
Skirmish Attack +10 (This creature gains melee damage +10 if it has moved this turn)
Spell Resistance |
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Lvl/Save |
10 |
AC |
20 |
Spd |
6 |
HP |
80 |
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Melee +16/+11 (10 magic)
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Ranged +16, range 6 [] (15 magic) |
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Unique
Backstab
+20 [] (+20 damage when using Melee Sneak
Attack or Ranged Sneak Attack)
Hide
Melee and Ranged Sneak Attack +5
Legendary Assassin 10 (Whenever this creature
destroys a Unique enemy, you score 10 extra victory points)
Sidestep
Dual Activation |
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34. Dolgaunt Monk (14pts)
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Medium (Aberration)
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35. Duergar Champion (33pts)
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Medium (Humanoid, Dwarf)
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36. Half-Orc Executioner (23pts)
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Medium (Humanoid, Orc)
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Lvl/Save |
9 |
AC |
18 |
Spd |
8 |
HP |
60 |
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Melee +7 (5 +
Sleep Poison)
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CFX: Special ability DCs of Aberration
followers are +2 over printed numbers. Warband Building:
small and medium CE Aberrations are legal in your warband. |
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Conceal 6
Sleep Poison (Sleep; DC16)
Immune Poison
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SORCEROR SPELLS
2nd - [][] bigby's slapping hand (sight; target creature provokes
attacks of opportunity from all creatures that threaten its square; DC20);
3rd - [][] lightning bolt (line; 30 electricity damage; DC15) |
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Lvl/Save |
6 |
AC |
18 |
Spd |
8 |
HP |
35 |
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Melee +5/+5 (5 magic)
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Blindsight
DR5
Melee Reach 2 |
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Lvl/Save |
10 |
AC |
20 |
Spd |
6 |
HP |
65 |
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Melee +15/+10 (15 magic)
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Cleave
Conceal 6
Immune
Paralysis, Poison |
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Lvl/Save |
5 |
AC |
16 |
Spd |
6 |
HP |
40 |
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Melee +10 (15)
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Executioners Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing)
Melee Sneak Attack +10 |
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37. Helmed Horror (45pts)
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Medium (Construct)
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Small (Kobold, Reptilian)
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39. Skeletal Equiceph (13pts)
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Large (Undead)
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40. Troglodyte Captain (53pts)
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Medium (Reptilian, Troglodyte)
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Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
95 |
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Melee +16/+11
(10 + 5 fire)
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Ranged +11 (5) |
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Blindsight
Fearless
Flight
Spell Immunity (Fireball, Lightning Bolt, Magic Missile)
Slow Ranged Attack (can not make a ranged attack and move in the same turn) |
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Lvl/Save |
1 |
AC |
14 |
Spd |
6 |
HP |
5 |
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Melee +0 (5)
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Wandering
Monster (Set up on a random feature tile or
random victory area)
Jittery (Must make a morale save after being attacked)
Beneath Contempt (Opponents do
not score victory points for eliminating this creature) |
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Lvl/Save |
4 |
AC |
17 |
Spd |
6 |
HP |
25 |
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Melee +5 (15)
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Fearless
Immune cold
Melee Reach 2
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Lvl/Save |
6 |
AC |
22 |
Spd |
6 |
HP |
65 |
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Melee +11/+6
(10)
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CFX: followers +5 melee attack against enemies affected by Stench; Warband Building: CE Troglodytes and
CE Reptilians are legal in your warband |
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Blind Fight
Stench (Foes
gain -2 attack, save and AC) |
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Small (Humanoid, Creeper, Dark One)
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43. Death Slaad (53pts/202pts)
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Medium (Outsider)
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Lvl/Save |
10 |
AC |
20 |
Spd |
F8 |
HP |
125 |
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Melee +16/+16
(20 magic + viscious attack / 10 magic + 5 fire)
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CFX:
Enslave (Each enemy that fails a morale save must immediately make another morale
save; if the second save fails, that enemy counts as eliminated for victory
points, is no longer routing, and is a member of your warband for the rest of
the skirmish) |
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Flight
Blind-fight
DR5
Immune Electricity, Fire, Poison
Melee Reach 2
Red Tide (For initiative checks, treat this creature's Commander rating
as the number of creatures eliminated from all warbands)
Vicious Attack (This attack deals triple damage instead of double on
a critical hit) |
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Lvl/Save |
1 |
AC |
17 |
Spd |
6 |
HP |
5 |
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Melee +4 (5)
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Ranged +5, range 6 (5) |
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Blindsight
Conceal 6
Melee Sneak Attack +10 |
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Lvl/Save |
10 |
AC |
22 |
Spd |
F6 |
HP |
70 |
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Melee +15/+10 (15 magic)
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CFX: Slaad followers gain melee attack +2 |
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Deadly Rend (An
enemy hit by 2 of this creature's attacks on the same turn
is eliminated; DC 17)
Flight
Immune Sonic
Regenerate 5
Slaadmaster 20 |
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4th - Chaos
Hammer [] (sight; radius 4; lawful creatures take 20 damage; DC16) |
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Lvl/Save |
4 |
AC |
20 |
Spd |
F6 |
HP |
30 |
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Melee +3 (5)
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Blindsight
Flight
Natural Soul (melee attack +2 and melee damage +5 when under command of a beastmaster) |
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46. Drow Arachnomancer (52pts)
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Medium (Humanoid, Drow)
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47. Drow Arcane Guard (25pts)
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Medium (Humanoid, Drow Elf)
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Lvl/Save |
8 |
AC |
17 |
Spd |
8 |
HP |
100 |
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Melee +12/+12 (20)
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Blindfight
Conceal 6
Furious Spirit (Draegloth takes 5 damage a turn until it makes a melee attack)
Melee Reach 2 |
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Lvl/Save |
9 |
AC |
18 |
Spd |
6 |
HP |
60 |
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Melee +8/+3 (5 magic)
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CFX: Each vermin follower whose name contains spider gets attack +2 |
| |
Immune Poison
Spidermaster 20 (as beast master but only spiders)
Venomous (poison that deals damage when a creature activates deals an additional 5 damage)
Favor of Lolth (Whenever an enemy is destroyed by a Spider of Lolth or poison damage, this creature gains 1 extra use of summon spider of Lolth) |
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3rd - [][] slashing darkness (sight, 10 damage, or heal undead 10 hp); 3rd - [][] poison (5 damage when creature activates; DC16); [] summon spider of lolth (swift; 1 spider of lolth) |
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Lvl/Save |
7 |
AC |
18 |
Spd |
6 |
HP |
35 |
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Melee +8 (10 magic)
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Conceal 11
Melee Reach 2
Spell Resistance |
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1st - [][] cold orb (range 6; 5 cold damage, ignore spell resistance);
3rd - [] empowered burning hands (cone; 15 fire damage; DC14)
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Lvl/Save |
10 |
AC |
19 |
Spd |
6 |
HP |
125 |
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Melee +11/+11 (15)
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Aggression +10 (+10 damage when this creature is first to activate)
Crazed Attacker (on its turn, if this creatures attacks when there are several enemies within its melee reach, your enemy chooses which enemy is targeted)
Melee Reach 2
Not subject to commander effects
Rend +15
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49. Grimlock Barbarian (28pts)
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Medium (Monstrous Humanoid)
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50. Half-Fiend Ogre (41pts)
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Large (Outsider Giant)
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51. Hunched Giant (48pts)
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Large (Giant)
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52. Large Deep Dragon (67pts)
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Large (Dragon)
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Lvl/Save |
6 |
AC |
13 |
Spd |
6 |
HP |
60 |
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Melee +7/+2 (20 magic)
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Blindsight
Killer Instinct +4 (vs wounded) |
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Lvl/Save |
5 |
AC |
16 |
Spd |
F7 |
HP |
65 |
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Melee +14 (30)
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Flight
Disruptive (until this creature makes a melee attack, you con not add commander ratings to your initiative rolls)
Melee Reach 2 |
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4th - [] half-fiend blight (sight; good creatures take 10 damage; DC16) |
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Lvl/Save |
10 |
AC |
18 |
Spd |
6 |
HP |
115 |
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Melee +10/+5 (25)
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Melee
Reach 2
Unfurl (Attack +2 and damage +5 against Huge enemies) |
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Lvl/Save |
10 |
AC |
20 |
Spd |
F8 |
HP |
100 |
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Melee +10/+6/+6 (10)
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Blindsight
Breath Weapon [] (replaces attack; cone; 25 damage, does not affect constructs or incorporeal creatures; DC18)
Flight
Power of the Drow (Creatures in your warband whose name or type contain Drow get attack +3). |
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54. Mounted Drow Patrol (27pts)
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Large (Mounted Drow)
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Large (Large Magical Beast)
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Lvl/Save |
4 |
AC |
17 |
Spd |
7 |
HP |
20 |
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Melee +7 (5 + Sleep Poison)
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Ghost Step
Sleep Poison (sleep; DC13)
Sudden Strike +5 |
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Lvl/Save |
7 |
AC |
17 |
Spd |
8 |
HP |
50 |
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Melee +10/+5 (10 magic + 5 cold)
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Mounted
Melee Attack (this creature can move at double speed and make a single melee attack at any point during its move)
Wall Walker (able to move past enemy creatures as
if she had Flight)
Conceal 6
Spell Resistance |
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Lvl/Save |
1 |
AC |
14 |
Spd |
6 |
HP |
5 |
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Melee +3 (10)
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Fearless
Immune Cold |
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Lvl/Save |
10 |
AC |
21 |
Spd |
2 |
HP |
85 |
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Melee +11/+11 (10 + weaken)
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Double Damage from Fire
Immune electricity
Melee Reach 3
Roper Tentacles (if this creature is active, each enemy that starts its turn within this creature's Melee Reach cannot move this turn; DC 17)
Wandering
Monster
Weaken (attack -2, melee damage -5, minimum 5; DC17)
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57. Spider of Lolth (9pts)
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Medium (Vermin)
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58. Swarm of Spiders (15pts)
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Large (Vermin)
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59. Troglodyte Barbarian
(24pts)
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Medium (Humanoid, Troglodyte)
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Lvl/Save |
3 |
AC |
14 |
Spd |
6 |
HP |
25 |
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Melee +5 (5 + poison)
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Conceal 6
Poison (creature
takes +5 damage with failed save; DC15)
Wandering Monster
Blood Thirsty
Fearless
Wild? |
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Lvl/Save |
2 |
AC |
13 |
Spd |
4 |
HP |
30 |
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Melee +4 (5 + poison)
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Fearless
Formless (damage from melee and ranged attacks are reduced to 5)
Poison (5 damage whenever poisoned creature activates; DC12)
Swarm Attack [] (replace attack; each adjacent creatures makes a poison save)
Tiny Reach
Trample 0 + Poison (move through smaller creatures spaces to use poison only; DC12)
Wandering Monster |
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Lvl/Save |
4 |
AC |
14 |
Spd |
8 |
HP |
50 |
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Melee +8/+7 (10 magic / 5)
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Stench (adjacent foes
gain -2 attack, save and AC) |
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Lvl/Save |
6 |
AC |
15 |
Spd |
10 |
HP |
50 |
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Melee +9 (10+5 cold)
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Breath Weapon [] (cone; 15 cold damage; DC 16)
Double Damage Fire
Immune Cold
Stunning Attack [] (DC 15) |
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--
EPIC FIGURES --

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Lvl/Save |
10 |
AC |
32 |
Spd |
6 |
HP |
110 |
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Melee +22/+22 (20 + 10 sonic/20 +10 electricty)
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Almighty (Not affected by allies spells)
Blind Sight
DR5
Fearless
Melee Reach 2
Single Minded (on this creaturse turn, this creature cannot move or attack a noncommander if an enemy commander is within its melee reach)
Spell Resistance |
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5th - mass inflict moderate wounds [] (range 6; radius 2; 15 negative damage; DC17) |
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13. Aspect of Kord (65pts/208pts)
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Large (Outsider)
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16. EPIC Elminster of Shadowdale (100pts/269pts)
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Medium (Humanoid - Human)
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21. EPIC Rikka, Angelic Avenger (31pts/143pts)
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Medium (Outsider)
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25. Iron Golem (61pts/266pts)
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Large (Construct)
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Lvl/Save |
11 |
AC |
21 |
Spd |
10 |
HP |
160 |
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Melee +20/+15/+15 (40 magic)
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Aggression +10 (On its
turn, this creature gets damage +10 whenever it is the first
to activate in a round)
Blind Fight
Cleave
DR5
Melee Reach 2
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Lvl/Save |
20 |
AC |
26 |
Spd |
6 |
HP |
200 |
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Melee +17/+12 (10
magic)
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CFX: Followers
and Commanders in your warband gain Spell Focus 2 (Whenever
this creature casts a spell, the DC is +2 over printed number)
Warband Building: LG commanders are legal in your warband. |
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Unique
DR 5
Mastery of Spell Casting: This creature may cast 1 of each
spell from any spellcaster in your starting warband with cost less
than its own; if multiple casters have the same spell, it can be cast
once per caster (does not apply to psionics)
Quick cast [][]
Silver Fire 30 [] (Replaces attacks: line 12; 30 damage)
Spell Focus 2
Spell Penetration
Spell Resistance
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2nd - scorching
ray [unlimited] (range 6; 15 fire damage); 6th - disintegrate [][]
(sight; 60 damage; DC18); 8th - baleful teleport []
(touch; place target creature on its controller's assembly
tile. The creature's controller chooses the space) |
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Lvl/Save |
12 |
AC |
20 |
Spd |
F8 |
HP |
175 |
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Melee +20/+15 (30 magic)
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Cleave
DR5
Spell Resistance
Resist 10 acid, cold, electricity
Flight
Waylay (This creature starts off the battle grid; before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use this only once per skirmish)
Celestial Healing 16 (Whenever you roll a natural 16 or higher for initiative, this creature immediately heals 50hp) |
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?th - cure critical wounds [] (touch; heal 30hps) |
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Lvl/Save |
14 |
AC |
30 |
Spd |
4 |
HP |
150 |
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Melee +23/+23/+18 (25)
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Cleave
Fearless
Immune Fire
Melee Reach 2
Poison Gas [] (Swift: Poison, all adjacent creatures; 5 dmg whenever poisoned creature activates; DC 19)
Reinforced 5 (takes 5 less damage from melee and ranged attacks)
Spell Resist All |
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26. Justicator (48pts/163pts)
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Large (Outsider)
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00. EPIC Artemis Entreri (89pts/215pts)
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Medium (Humanoid, Human)
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41. EPIC Balor (95pts/326pts)
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Large (Outsider)
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43. EPIC Death Slaad (53pts/202pts)
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Medium (Outsider)
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Lvl/Save |
12 |
AC |
26 |
Spd |
F6 |
HP |
120 |
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Melee +23/+18/+13 (20 magic)
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Flight
Immune Paralysis
Melee Rach 2
Smite Chaos +20 [][]
Spell Resistance
Swift Cure Moderate Wounds (Swift action; Touch; Heal 20hp)
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Lvl/Save |
15 |
AC |
25 |
Spd |
6 |
HP |
140 |
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Melee +20/+15/+10 (10 magic)
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Ranged +20, range 6 [] (20 magic) |
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Unique
Backstab +40 (damage +40 when using any sneak attack)
Bling Fight
Dual Activation
Hide
Legendary Assassin 25 (Whenever this creatire destroys a unique enemy, you score 25 extra victory points)
Melee & Ranged Sneak Attack +10
Sidestep
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Lvl/Save |
13 |
AC |
28 |
Spd |
F8 |
HP |
250 |
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Melee +23/+23 (30
magic + vorpal / 15 magic + 10 fire)
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CFX: Enslave (Each enemy that fails a
morale save must immediately make another morale save; if the second
save fails, that enemy counts as eliminated for victory points,
is no longer routing, and is a member of your warband for the rest
of the skirmish) |
| |
Flight
Almighty (Not affected by allies' spells)
Blind-fight
Cleave
DR5
Immune Electricity, Fire, Poison
Melee Reach 2
Red Tide (For initiative checks, treat this creature's Commander
rating as the number of creatures eliminated from all warbands)
Vorpal (On a critical hit with this attack, the target creature
is eliminated) |
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Lvl/Save |
12 |
AC |
26 |
Spd |
F6 |
HP |
140 |
|
Melee +20/+15 (20 magic)
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| |
CFX: Slaad followers gain melee attack +2 |
| |
Conceal 11
Deadly Rend (An
enemy hit by 2 of this creature's attacks on the same turn is eliminated;
DC 17)
Flight
Immune sonic
Regenerate 5
Slaadmaster 20 |
|
4th - Fireball [] (sight; radius 4, 20 fire damage; DC 15); 4th - Chaos Hammer [] (sight; radius 4; lawful creatures take 20 damage; DC 16); 9th - Power Word
Kill [] (range 6; destroy living creature with 60 hp or less) |
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