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Important links: Neverwinterconnections
Links to good scripting sources: Click here for Infos about
Tauntauk's Unigard mod |
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Making
NPCs sleep(27th June 2002)
OnDisturbed
explained (27th June 2002)
Giving
NPCs gold (27th June 2002)
Let
NPC polymorph into a monster (27th June 2002)
NPC
looking like a statue (27th June 2002)
Summon
Creature (27th June 2002)
NPC
who draw thier weapon when fight starts (27th June 2002)
NPCs
walking around doing tasks (27th June 2002)
NPCs
walking around doing tasks 2 (barmaid) (27th June 2002)
NPC
Scout yells Alarm on spotting the PC and triggers Encounter (30th
June 2002)
NPCs
looks for a chair to sit on (30th June 2002)
Sheating
Weapons (13th July 2002)
NPC
looks like he is teleporting away (13th July 2002)
Only
the Guards of a NPC attack player (13th July 2002)
NPCs
attack player if he bashed a door (13th July 2002)
NPCs
determines Friend or Foe by carried object (13th July 2002)
Merchant
prices depending on PC persuade skill (13th July 2002)
NPCs
which go around doing tasks (13th July 2002)
Flee
script based on objecttag (13th July 2002)
Flee script based on faction (17th July 2002)
Merchant
notices if PC steals from his chests (27th June 2002)
Merchants
go angry when players sniff around thier shop (17th July
2002)
Adjusting
factions (17th July 2002)
NPC slapping another NPC (31th July 2002)
General Merchant script (Using custom Tokens) (31th July
2002)
Walkpoints (hour-based) (31th July 2002)
Spectacular NPC death (11th November 2002)
NPC
runs to door and disappears (11th November 2002)
NPC AI:
Improved
henchman AI (27th June 2002)
Coward
NPC (may not work) (27th June 2002)
Talking barmaid (27th
June 2002)
How
to make a merchant (27th June 2002)
Making
a henchman (may not work) (27th June 2002)
Wrestler
Match for Gold (31th July 2002)
Two drunken Rowdys talking and cussing (31th July 2002)
Guard shutting door at night and opening in the morning (31th
July 2002)
Kids playing tag (31th July 2002)
Smith making special items (like in Chapter 1) (31th July
2002)
NPCs who want to be escorted to Waypoint (31th July 2002)
Nightly
patrolman closes doors and hails/interrogates PCs (31th July
2002)
Puking NPC
(31th July 2002)
Guarddog (31th July 2002)
Bartenders
give ale (27th June 2002)
Drunken
NPC stumbles around (onHeartbeat) (30th June 2002)
Dancing
NPC (11th November 2002)
Suicide
NPC (11th November 2002)
Pickpocket AI (31th July 2002)
Pickpocket function (31th July 2002)
NPC conversation Scripts:
Make
NPC talk to player as he sees him (27th June 2002)
NPC
initiates chat on PC entering mod (27th June 2002)
Make
NPC aproach player and talk (27th June 2002)
NPC
will yell something once (27th June 2002)
NPC
screams (plays sound) then talks to PC (30th June 2002)
Another "NPC talks only once" script (31th July
2002)
Random
conversation (27th June 2002)
NPCs
random cussing at PC (27th June 2002)
Monster
shouting things (27th June 2002)
More
random trash talk (27th June 2002)
More
random trash talk smart vesrion(30th June 2002)
Floating
text above a NPC (27th June 2002)
NPC
cheer at PC calling his name (27th June 2002))
NPC
running to waypoint screaming (27th June 2002)>
Make
NPCs proceed on thier waypoint after conversation (27th June
2002)
NPCs
talking to each other (13th July 2002)
NPCs talking to each other 2 (31th July 2002)
NPC
keeps sitting while talking to PCs (17th July 2002)
Random
Conversation (11th November 2002)
Conversation
of NPCs (11th November 2002)
Calling
and spawning guards (11th November 2002)
Static
monster respawn (27th June 2002)
Random
spawn (27th June 2002)
MMORPG style respawn (27th June 2002)
Exploding
chicken :) (27th June 2002)
Another
exploding monster (27th June 2002)
Kill PC when he attacks a placeable object ... mean >:) (27th
June 2002)
Spawn
creatures when opening a chest (27th June 2002)
about
Journals (27th June 2002)
Possibilty
that monsters pop up when you rest (27th June 2002)
Traps
that trigger off one after another (27th June 2002)
NPC
or hidden trap casting Fireball (27th June 2002)
Multiple
Creature Spawn funktion (good!) (30th June 2002)
Monsters
flee to waypoint when hurt too much (30th June 2002)
A
trap that send PCs through the floor (13th July 2002)
Teleport
player to the same coords in other area (13th July 2002)
Taking
exps when killing a defenseless creature (13th July 2002)
Change
lightning in area on the fly (13th July 2002)
Gambling (Dicegame in Conversation) (31th July 2002)
Better
Trap script (11th November 2002)
Spawn Script (Time scheduled) (31th July 2002)
Spawn Script (based on CR or HD of players) (31th July 2002)
Factions (31th July 2002)
Fair loot for every player (31th July 2002)
PCs finger gets chopped off >:) (31th July 2002)
PC gets diseased if stepping on trigger (i.e.Sewer Water) (31th
July 2002)
Hidden Treasure Chest revealed by spot skill (31th July 2002)
Mimic
Chest (11th November 2002)
Taunting
Chest (11th November 2002)
Monster
steals gold from player upon resting (11th November 2002)
Doors
that lock at night (27th June 2002)
Auto
closing doors (27th June 2002)
Door
opened with lever - Suggestion 1 (27th June 2002)
Door
opened with lever - Suggestion 2 general (very good script!) (27th
June 2002)
Door
opened with lever - Suggestion 4 small (27th June 2002)
Door being shut by trigger (one time event) (27th June 2002)
Improved
Lever/Door Suggestion (27th June 2002)
Improved
Hidden door script of Bioware (11th November 2002)
Close
and lock door with lever (11th November 2002)
Force
Field Effect on door (11th November 2002)
Secret
Door (using object) 1 (27th June 2002) Secret
Door (bookshelf) and mod-File
(30th June 2002)
Secret Doors (using objects) 3 (27th
June 2002)
>> Best
Secret Door Script!!! (Trapdoor example) and revised
OnUse script (13th July 2002)
Chairs
PC can sit on (27th June 2002)
Make 2 people sit on couch (31th July 2002)
Add
possibilty that items in chest get destroyed if chest get bashed (27th
June 2002)
Create
working sundial (27th June 2002)
Object
casts bless on PC (27th June 2002)
Lights
which light up at night only (27th June 2002)
PC
needs oil to open rusty door (13th July 2002)
Let
PCs be able to rotate placed objects (30th June 2002)
Remove
placeable with item (13th July 2002)
Dragable
Placeables (13th July 2002)
Catapult Simulation (31th
July 2002)
Gambling: Slot machine (31th July 2002)
Door "listening" to password (31th July 2002)
Signs
(27th June 2002)
One Script for all your signs (31th July 2002)
Object
polymorphs NPC into monster (30th June 2002)
Door
calls for help (11th November 2002)
Respawning
Traps on Doors (11th November 2002)
Spawning
gold on containers (11th November 2002)
NPC
talked to teleports the whole party (27th June 2002)
Placeable
teleports PC onUse (30th June 2002)
Portal to other mods (31th July 2002)
Secret
Placeables (11th November 2002)
Object
talks on Use (11th November 2002)
Item
teleports PC onUse (2th July 2002)
Item
teleports PC onUse 2 (including recall function) (13th July
2002)
Talking Weapons (31th July 2002)
Cursed
Items (13th July 2002)
Simulating
a tent (recall object) (13th July 2002)
Player will get a +1 item based on held weapon (31th July
2002)
Spawn weapon for PC class (31th July 2002)
Making sure each player gets plot item from container (31th
July 2002)
Respawn
Chest Contents (13th July 2002)
Make
PCs bleed to death when hitpoints drop below zero (27th June
2002)
Server
message on player entry (27th June 2002)
Server
message on player entry using his name (27th June 2002)
Improved
message to PC on area entry (13th July 2002)
PC
looses exp and gold on death (27th June 2002)
Full
edge area transition (27th June 2002)
Full Edge Area transition (seamless) (31th July 2002)
Add
item decay on dropped items (30th June 2002)
exp
and gold penalty (30th June 2002)
Persistent
World Database (13th July 2002)
Simulate
climbing areas (13th July 2002)
No
Take20 for rogues (13th July 2002)
Journalentry
on Area Entry (17th July 2002)
Give
exps for disarming traps (27th June 2002)
Give
exps for disarming traps and opening doors (dynamic) (30th
June 2002)
Give
exps for disarming traps 3 (11th November 2002)
Reward
Roleplaying function (17th July 2002)
Journal
Entrys: Changing status outside of conversation (31th July
2002)
Journal Entrys: Getting status as variable (31th July 2002)
Setting custom Tokens (31th July 2002)
List of sound constants (31th July 2002)
"You must gather your party to venture forth" (31th
July 2002)
Restricting player access to area by PC level (31th July
2002)
Adjusting Factions 1 (31th July 2002)
Adjusting Factions 2 (31th July 2002)
Adjusting Factions 3 (31th July 2002)
Reseting
Factions (13th July 2002)
Enough
exps to level (11th November 2002)
Fixed
AutoDC (11th November 2002)
Using
Journal Entries as Variables (11th November 2002)
Looping
through all present players (11th November 2002)
Variable
Increasement (11th November 2002)
Adding
a vector to a position (11th November 2002)
Trigger
making skill check then awarding item (11th November 2002)
Easy
skill check (11th November 2002)
Other nice things to know:
Import
Mutliplayer Characters into Single Player campaign (2th July
2002)
How
to import own character portraits (german sorry) (27th June
2002)
How
to edit savegames (even saved multiplayer) (13th July 2002)
Edit
your mod without quitting NWN may crash your game! (13th
July 2002)
GET Animations (31th July 2002)
Get
Movement Rate Return Value (11th November 2002)
How
to edit a saved game (11th November 2002)
Passive
and Active Detection (11th November 2002)
Recovering
a corrupt module (11th November 2002)
AUTODC
explained (25th November 2002)
Thieves Cant (31th July 2002)
Cusses! (11th November 2002)