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Welcome traveller,

I am afraid I don`t update this cript collection anymore until NWN2 is out. You`ll find a lot of broken links. Don`t send me e-mails about it. I am aware of it. I still hope you like what you find though.

Enjoy!

Amurayi



Important links:

Neverwinterconnections
Gamehosts.net (Free NWN Game hosting!)
Hardcore Ruleset Board
World famous DM Tool!
Neverwinter Vault News
Neverwinternights Official Page

Links to good scripting sources:
Neverwinter Vault IGN
Gulbsoft
Neverwinter Exchange
Memetic Artificial Intelligence
Neverwinter Lexicon
Endless Fantasy
Description of default Bioware scripts
Neverwinternights Script Database
Madlemur
NWScripters
LilacSouls Script Generator
and of course the scripting forum on the official NWN site.


Click here for Infos about Tauntauk's Unigard mod
Click here for Infos about Amurayi's Scoundrels' Cove mod

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General NPC Scripts:

Making NPCs sleep(27th June 2002)
OnDisturbed explained (27th June 2002)
Giving NPCs gold (27th June 2002)
Let NPC polymorph into a monster (27th June 2002)
NPC looking like a statue (27th June 2002)
Summon Creature (27th June 2002)
NPC who draw thier weapon when fight starts (27th June 2002)
NPCs walking around doing tasks (27th June 2002)
NPCs walking around doing tasks 2 (barmaid) (27th June 2002)
NPC Scout yells Alarm on spotting the PC and triggers Encounter (30th June 2002)
NPCs looks for a chair to sit on (30th June 2002)
Sheating Weapons (13th July 2002)
NPC looks like he is teleporting away (13th July 2002)
Only the Guards of a NPC attack player (13th July 2002)
NPCs attack player if he bashed a door (13th July 2002)
NPCs determines Friend or Foe by carried object (13th July 2002)
Merchant prices depending on PC persuade skill (13th July 2002)
NPCs which go around doing tasks (13th July 2002)
Flee script based on objecttag (13th July 2002)
Flee script based on faction (17th July 2002)
Merchant notices if PC steals from his chests (27th June 2002)
Merchants go angry when players sniff around thier shop (17th July 2002)
Adjusting factions (17th July 2002)
NPC slapping another NPC (31th July 2002)
General Merchant script (Using custom Tokens) (31th July 2002)
Walkpoints (hour-based) (31th July 2002)
Spectacular NPC death
(11th November 2002)

NPC runs to door and disappears (11th November 2002)


NPC AI:

Improved henchman AI (27th June 2002)
Coward NPC (may not work) (27th June 2002)
Talking barmaid (27th June 2002)
How to make a merchant (27th June 2002)
Making a henchman (may not work) (27th June 2002)
Wrestler Match for Gold (31th July 2002)
Two drunken Rowdys talking and cussing (31th July 2002)
Guard shutting door at night and opening in the morning (31th July 2002)
Kids playing tag (31th July 2002)
Smith making special items (like in Chapter 1) (31th July 2002)
NPCs who want to be escorted to Waypoint (31th July 2002)
Nightly patrolman closes doors and hails/interrogates PCs (31th July 2002)
Puking NPC (31th July 2002)
Guarddog (31th July 2002)
Bartenders give ale (27th June 2002)
Drunken NPC stumbles around (onHeartbeat) (30th June 2002)
Dancing NPC (11th November 2002)
Suicide NPC (11th November 2002)


Pickpocket AI (31th July 2002)
Pickpocket function (31th July 2002)



NPC conversation Scripts:

Make NPC talk to player as he sees him (27th June 2002)
NPC initiates chat on PC entering mod (27th June 2002)
Make NPC aproach player and talk (27th June 2002)
NPC will yell something once (27th June 2002)
NPC screams (plays sound) then talks to PC (30th June 2002)
Another "NPC talks only once" script (31th July 2002)

Random conversation (27th June 2002)
NPCs random cussing at PC (27th June 2002)
Monster shouting things (27th June 2002)
More random trash talk (27th June 2002)
More random trash talk smart vesrion(30th June 2002)
Floating text above a NPC (27th June 2002)
NPC cheer at PC calling his name (27th June 2002))
NPC running to waypoint screaming (27th June 2002)>
Make NPCs proceed on thier waypoint after conversation (27th June 2002)
NPCs talking to each other (13th July 2002)
NPCs talking to each other 2 (31th July 2002)
NPC keeps sitting while talking to PCs (17th July 2002)
Random Conversation (11th November 2002)
Conversation of NPCs (11th November 2002)
Calling and spawning guards (11th November 2002)


Encounter Scripts:

Static monster respawn (27th June 2002)
Random spawn (27th June 2002)
MMORPG style respawn (27th June 2002)
Exploding chicken :) (27th June 2002)
Another exploding monster (27th June 2002)

Kill PC when he attacks a placeable object ... mean >:)
(27th June 2002)
Spawn creatures when opening a chest (27th June 2002)
about Journals (27th June 2002)
Possibilty that monsters pop up when you rest (27th June 2002)
Traps that trigger off one after another (27th June 2002)
NPC or hidden trap casting Fireball (27th June 2002)
Multiple Creature Spawn funktion (good!) (30th June 2002)
Monsters flee to waypoint when hurt too much (30th June 2002)
A trap that send PCs through the floor (13th July 2002)
Teleport player to the same coords in other area (13th July 2002)
Taking exps when killing a defenseless creature (13th July 2002)
Change lightning in area on the fly (13th July 2002)
Gambling (Dicegame in Conversation) (31th July 2002)
Better Trap script (11th November 2002)

Spawn Script (Time scheduled) (31th July 2002)
Spawn Script (based on CR or HD of players) (31th July 2002)
Factions (31th July 2002)
Fair loot for every player (31th July 2002)
PCs finger gets chopped off >:) (31th July 2002)
PC gets diseased if stepping on trigger (i.e.Sewer Water) (31th July 2002)
Hidden Treasure Chest revealed by spot skill (31th July 2002)
Mimic Chest (11th November 2002)
Taunting Chest (11th November 2002)
Monster steals gold from player upon resting (11th November 2002)


Placeables Scripts:

Doors that lock at night (27th June 2002)
Auto closing doors (27th June 2002)
Door opened with lever - Suggestion 1 (27th June 2002)
Door opened with lever - Suggestion 2 general (very good script!) (27th June 2002)
Door opened with lever - Suggestion 4 small (27th June 2002)
Door being shut by trigger (one time event)
(27th June 2002)
Improved Lever/Door Suggestion (27th June 2002)
Improved Hidden door script of Bioware (11th November 2002)
Close and lock door with lever (11th November 2002)
Force Field Effect on door (11th November 2002)

Secret Door (using object) 1 (27th June 2002) Secret Door (bookshelf) and mod-File (30th June 2002)
Secret Doors (using objects) 3 (27th June 2002)
>> Best Secret Door Script!!! (Trapdoor example) and revised OnUse script (13th July 2002)

Chairs PC can sit on (27th June 2002)
Make 2 people sit on couch (31th July 2002)
Add possibilty that items in chest get destroyed if chest get bashed (27th June 2002)
Create working sundial (27th June 2002)
Object casts bless on PC (27th June 2002)
Lights which light up at night only (27th June 2002)
PC needs oil to open rusty door (13th July 2002)

Let PCs be able to rotate placed objects (30th June 2002)
Remove placeable with item (13th July 2002)
Dragable Placeables (13th July 2002)
Catapult Simulation (31th July 2002)

Gambling: Slot machine (31th July 2002)
Door "listening" to password (31th July 2002)
Signs (27th June 2002)
One Script for all your signs (31th July 2002)
Object polymorphs NPC into monster (30th June 2002)
Door calls for help (11th November 2002)
Respawning Traps on Doors (11th November 2002)
Spawning gold on containers (11th November 2002)

NPC talked to teleports the whole party (27th June 2002)
Placeable teleports PC onUse (30th June 2002)
Portal to other mods (31th July 2002)
Secret Placeables (11th November 2002)
Object talks on Use (11th November 2002)


Item Scripts:

Item teleports PC onUse (2th July 2002)
Item teleports PC onUse 2 (including recall function) (13th July 2002)
Talking Weapons (31th July 2002)
Cursed Items (13th July 2002)
Simulating a tent (recall object) (13th July 2002)
Player will get a +1 item based on held weapon (31th July 2002)
Spawn weapon for PC class (31th July 2002)
Making sure each player gets plot item from container (31th July 2002)
Respawn Chest Contents (13th July 2002)




Global Scripts:

Make PCs bleed to death when hitpoints drop below zero (27th June 2002)
Server message on player entry (27th June 2002)
Server message on player entry using his name (27th June 2002)
Improved message to PC on area entry (13th July 2002)
PC looses exp and gold on death (27th June 2002)
Full edge area transition (27th June 2002)
Full Edge Area transition (seamless) (31th July 2002)
Add item decay on dropped items (30th June 2002)
exp and gold penalty (30th June 2002)
Persistent World Database (13th July 2002)
Simulate climbing areas (13th July 2002)
No Take20 for rogues (13th July 2002)
Journalentry on Area Entry (17th July 2002)
Give exps for disarming traps (27th June 2002)
Give exps for disarming traps and opening doors (dynamic) (30th June 2002)
Give exps for disarming traps 3 (11th November 2002)
Reward Roleplaying function (17th July 2002)
Journal Entrys: Changing status outside of conversation (31th July 2002)
Journal Entrys: Getting status as variable (31th July 2002)
Setting custom Tokens (31th July 2002)
List of sound constants (31th July 2002)
"You must gather your party to venture forth" (31th July 2002)
Restricting player access to area by PC level (31th July 2002)

Adjusting Factions 1 (31th July 2002)
Adjusting Factions 2 (31th July 2002)
Adjusting Factions 3 (31th July 2002)
Reseting Factions (13th July 2002)
Enough exps to level (11th November 2002)
Fixed AutoDC (11th November 2002)
Using Journal Entries as Variables (11th November 2002)
Looping through all present players (11th November 2002)
Variable Increasement (11th November 2002)
Adding a vector to a position (11th November 2002)
Trigger making skill check then awarding item (11th November 2002)
Easy skill check (11th November 2002)


Other nice things to know:

Import Mutliplayer Characters into Single Player campaign (2th July 2002)
How to import own character portraits (german sorry) (27th June 2002)
How to edit savegames (even saved multiplayer) (13th July 2002)
Edit your mod without quitting NWN may crash your game! (13th July 2002)
GET Animations (31th July 2002)
Get Movement Rate Return Value (11th November 2002)
How to edit a saved game (11th November 2002)
Passive and Active Detection (11th November 2002)
Recovering a corrupt module (11th November 2002)
AUTODC explained (25th November 2002)

Thieves Cant (31th July 2002)
Cusses!
(11th November 2002)