Exploding Chickens. When you shoot a chicken, it blows up. It then goes through all the chickens around it and it has a chance to blow any of those up too. It also has the chance of setting a 'delayed reaction' explosion on another chicken. Boom boom boom! To see it in action: http://www.cosmicrealms.com/ChickenArena.zip NWScript: //Script: chikendeath void main() { location lSource= GetLocation( OBJECT_SELF ); ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_FNF_FIREBALL), lSource); object oObject = GetFirstObjectInShape( SHAPE_SPHERE, 30.0, lSource); while( oObject != OBJECT_INVALID && d12()!=1) { if(GetTag(oObject)!="NW_CHICKEN") { if(GetIsPC(oObject)==FALSE) ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(1, DAMAGE_TYPE_FIRE), oObject); oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource); continue; } if(GetLocalInt(oObject, "DeadChicken")==1) { oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource); continue; } if(Random(50)==47) { SetLocalInt( oObject, "DeadChicken", 1); ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(d6(2), DAMAGE_TYPE_FIRE), oObject); oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource); continue; } if(d6()==1) { SetLocalInt( oObject, "DeadChicken", 1); AssignCommand( oObject, DelayCommand(IntToFloat(Random(20)+3), ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(d6(2), DAMAGE_TYPE_FIRE), OBJECT_SELF))); oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource); continue; } oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource); } }