| Author |
Sticky:
Post Working Scripts Here |
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Urthpaw
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Posted: Saturday, 22 June 04:05AM
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Go AWAY! This script makes a little white text-popup-thingy appear over the target, telling the PC to go away, and stop bothering it. (I made this after getting annoyed with making tons of little individual scripts that do this). It has 12 different messages, and it randomly selects one. It can easily be modified to have more.
To get it to work on your module create a conversation. The first "NPC's greeting" should be blank, and it should "perform action" of running this script.
NWScript: void main()
{
string sText;
int nRandom = d12(1);
if (nRandom == 1){
sText = "Bugroff!";}
else if (nRandom == 2){
sText = "Stop bothering me.";}
else if (nRandom == 3){
sText = "Do go away!";}
else if (nRandom == 4){
sText = "I have no time for the likes of you!";}
else if (nRandom == 5){
sText = "Begone, scoundrel.";}
else if (nRandom == 6){
sText = "Off with you!";}
else if (nRandom == 7){
sText = "Please leave me.";}
else if (nRandom == 8) {
sText = "Thank you, and GOODBYE!";}
else if (nRandom == 9){
sText = "The door is over there.";}
else if (nRandom == 10){
sText = "Have you nothing better to do that bother me?";}
else if (nRandom == 11){
sText = "BAA! RAM! EWE!";}
else if (nRandom == 12){
sText = "Can you not see that I am occupied at the moment?";}
ActionSpeakString (sText, TALKVOLUME_TALK);
}
Obligatory WarCraft 2 reference 
_________________ Don't try to write for money, write for large amounts of money. -Terry Pratchett |
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