Script: Add henchman Creator: Not sure Description: adds the NPC as a henchman. take note that this is best used in an ActionsTaken in the dialogue tree. NWScript: void main() { SetAssociateListenPatterns(); // * Companions, come in, by default with Attack Nearest Enemy && Follow Master modes SetLocalInt(OBJECT_SELF, "NW_COM_MODE_COMBAT", ASSOCIATE_COMMAND_ATTACKNEAREST); SetLocalInt(OBJECT_SELF, "NW_COM_MODE_MOVEMENT", ASSOCIATE_COMMAND_FOLLOWMASTER); AddHenchman(GetPCSpeaker()); } Notes: In the NPC properties, set his scripts tab to this: nw_ch_ace nw_ch_ac3 nw_ch_ac4 nw_ch_ac6 nw_ch_ac7 // blank \\ nw_ch_ac1 nw_ch_ac2 nw_ch_ac5 // blank \\ nw_ch_ac9 nw_ch_acb nw_ch_acd