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Read the full topic: Post Working Scripts Here

Author Sticky: Post Working Scripts Here
Iskander Posted: Saturday, 22 June 01:42AM
1. Script Name: object_revenge

2. What it does: Kills any PC that attacks a placeable outright. Heh.

3. Notes: Place this script on a plot object's onPhysicallyAttacked and onSpellCastAt events to destroy anyone foolish enough to be hostile. Perhaps I should rename it pavlovs_objects?

3a. More Notes: The [yellow]Could Not Submit: Message contains word with too many characters without a space. Please check your message[/yellow] is a royal pain in the behind. Can you fix the parsing script to ignore between the [.nwscript] tags, please?

Cheers,
Iskander

4. The script:
NWScript:
//:://///////////////////// ////////////////////////
//:: FileName object_revenge
//:://///////////////////// ///////////////////////
//:://///////////////////// ///////////////////////
//:: Created By: Iskander of Plomar
//:: Created On: 6/21/2002 6:32:52 PM
//:://///////////////////// ///////////////////////
//
// A little script to blast any PC that attacks an
// object in my Training dungeon. Hah!
#include "nw_i0_generic"
void main()
{
  object oNaughtyOne = GetLastAttacker( OBJECT_SELF );
  if ((OBJECT_INVALID == oNaughtyOne) && GetLastSpellHarmful()) {
    oNaughtyOne = GetLastSpellCaster();
  }
  if (OBJECT_INVALID == oNaughtyOne) {
    SpeakString("Hmmmm. You should watch what you're doing...");
    return;
  }
  SpeakString("Fool! You would bite the hand that feeds you?");
  ApplyEffectToObject( DURATION_TYPE_INSTANT,
                       EffectDamage( GetMaxHitPoints(oNaughtyOne), DAMAGE_TYPE_DIVINE),
                       oNaughtyOne,
                       0.0f);
}

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