HOW TO MAKE A MERCHANT 1. Start the Toolset, load your module and open an area. 2. Switch to the Merchant palette. 3. Select _any_ standard merchant blueprint. 4. Paint it in the area. It looks like a waypoint. 5. Edit the merchant instance's properties and change its Script Tag to "mt_Test01". 6. Switch to the Creature palette. 7. Select the Shop Keeper from the NPCs | Humans category. 8. Edit the Shop Keeper's properties. 9. On the "Basic" tab, press the "Edit" button next to the Conversation field. 10. Create the following conversation: Root -->NPC: Would you like to see what I have for sale? ---->PC: Yes, please. ---->PC: No, thank you. 11. Select the 2nd node ("Yes, please."). 12. On the "Action Taken" tab, press the Script Wizard button (it looks like a wizard hat). 13. Check "Perform an action" on the Script Wizard window and press "Next". 14. Select the "Start a Merchant" option and enter the Script Tag "mt_Test01" - the same one you entered in the Merchant properties window. 15. Press "Next". 16. Give your script a name or accept the default and press "Finish". 17. Save your conversation, and close the conversation editor. 18. Press "OK" to close the creature properties window. Done. Save the module, close the Toolset and try it out in the game.