Ok, simple lil script here. Attach this to an action in a dialogue and you'll have an NPC run away to wherever you place your waypoint, screaming. void main() { object oNPC = GetObjectByTag("Survivor"); //Tag your NPC with whatever name you wish. I tagged mine Survivor. object oExit = GetObjectByTag("Exit"); // Paint a Waypoint and tag it Exit. AssignCommand(oNPC, ActionMoveToObject(oExit, TRUE)); PlaySound("as_pl_screamm1"); // You can play any sopund you wish here. SpeakString("Noooooo!!! I'm Too young to diiieee!!!"); // Any dialogue you place here will float over the NPCs head as he/she runs away. } You can also have your NPC exit by adding that command in as well. Enjoy!