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Sticky:
Post Working Scripts Here |
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Todmaerin
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Posted: Sunday, 23 June 10:25PM
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Creating NPC Statues for effect, inspired by, god, I wish I could remember who it was in the DM forum. Instructions within.
EDIT: I was just playing a bit more with the script and found that replicating the statue (for a gallery of them) would require more instances of the script due to unique tags. Changed "GetObjectByTag" to "OBJECT_SELF" in the object declaration, and the instructions in the header. CTL-C/CTL-V replicating works much better now, and with only once instance of the script in the module. Silly me.
NWScript:
void main()
{
object oTarget = OBJECT_SELF;
int nDurationType = DURATION_TYPE_PERMANENT;
effect eEffect1 = EffectParalyze();
effect eEffect2 = EffectVisualEffect (VFX_DUR_PROT_STONESKIN);
ApplyEffectToObject (nDurationType, eEffect1, oTarget);
ApplyEffectToObject (nDurationType, eEffect2, oTarget);
SetPlotFlag(oTarget, TRUE);
}
Compiled, tested. Drop me a line if you have any problems.
[ Edited By Todmaerin: Sunday, 23 June 10:26PM (GMT) ]
[ Edited By Todmaerin: Sunday, 23 June 10:53PM (GMT) ] |
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